Specifics
of the art, ( if any ! )
The aim of the art is
simply to cripple, immobilize or eliminate, in the shortest possible time with the most minimum of effort. There is no place
for techniques which dont achieve this goal, as this is not about point fighting or sport combat.
The advantages from various Martial Arts are absorbed
& the limitations/ disadvantages are rejected. There is a freedom from styles.
The stance is a narrow
upright one, permitting quick springy movements, inspired by Western Boxing. It may be matched or unmatched. This is a street wise stance compared to the deep wide stance of karate.
Footwork is from Fencing,
is quick & springy, with a One sided Lead Stance prevailing. Economy of movement,
with only small minimum movement.
Balance developed is
Dynamic, in motion, rather than in static stances.
Deflective Parrying
is preferred to rigid blocking.
Fluidity & flowing
with the opponents force is advocated. Resisting force is discouraged.
Interception is preferred
over Parry & Counter.
Feinting & Strategies
are a translation of Sun- Tzus Art Of War
Lead Hand/ Foot Attacks
are preferred. All attacks are indirect with feints. Attacks are non focussed, going thru the target.
Non Telegraphic fast
movements are preferred to Telegraphic ones.
Fighting is dynamic
with Ranges changing from moment to moment.
Each exponent personalizes the art to suit his requirement, his size & his skills.
Rhythm is a broken one,
and never regular attack parry counter type.
Strong In Fighting.
Range fighting is a
characteristic feature .
One
learns to fight in all Ranges, namely
Kicking Range
Punching Range
Elbow-Knee-Head Butt
Range
Grappling Range
Groundwork Range
The foul Tactics are
absorbed & the limitations/ rules are rejected.
Specifics
of the Kicking Range-
Inspiration from Japanese
Karate, Chinese Shaolin Kung Fu, & Korean Taekwondo
The Thrusting movement
is replaced by a no locking extension of the knee.
Kicking with the lead foot is preferred.as the lead foot is nearer to the opponent.
Non
telegraphic precision fast kicks preferred to the slow powerful telegraphic ones.
A dynamic stance which
is non static and always moving is used.
Low kicks to the groin
and kicks which break the knee(only a 12 kg force can break the knee) are preferred to high kicks which require years of training.
Kicking the groin or
the knees is more damaging than kicking the body.
Specifics
of the Punching Range-
Inspiration from western
Boxing
The
Thrusting movement of Karate punches is replaced by a no locking extensions of
the elbow.
Straight line punches
of Eastern arts are replaced by arcing punches of western arts.
Punching with the lead
hand is preferred.
Again, a dynamic stance
which is never static and ever moving is used.
Foul Movements of Back
fisting, Groin Slamming & body spinning are combined with the boxing actions.
Foul attacks to the
kidney, back of the head, groin incorporated.
A finger jab to the
eyes is better than a punch to the face.
Specifics
of the Trapping Range-
Inspiration from Wing
Tsun Kung Fu and western Boxing
The
punching movements of boxing are combined with the sense of feeling ( chi sao ) and Hand immobilizations and traps of Wing
Tsun .
Trapping and immobilizing
the opponents hand is adopted from Kung-Fu
One learns to feel the
opponents energies (rather than see) and sense openings by the ancient Chinese exercise Chi-sao.
The fixed stance of
Wing Tsun is replaced by the leading stance.
Wide range of kicks
used as opposed to the few straight line kicks of Wing Tsun.
Specifics
of the Knee- Elbow Range-
One learns to hit with
practically every part of the body.For eg: head, elbow ,forearm ,knee and heel.
Inspiration
from Filipino Kali & Muoy Thai from Thailand.
Attacks with Head butting,
Elbow hooking , Kneeing and hitting with any & all parts of the body like the shoulder, hip, foot stomping, eye jabbing,
etc used, along with the boxing rhythm.
An ever preparedness
to switch to the farther punching range or the nearer Grappling range is developed.
Specifics
of the Grappling Range-
Inspiration from Japanese
JudoKarate, Western Wrestling, Chinese Shaolin Chin-na & Filipino Wrestling .
Jacket Holds replaced
by Body grips (since there may be no judo jacket on the opponent ! )
Throwing from Judo,
Locking from Filipino wrestling &
Leverage from western wrestling & the flowing from Aikido adapted.
Head locks & cranks,
Neck strangles & shoulder locks used as primary tactics.
Impact blows like punching,
kicking,etc are permitted.
Joint locking and joint
breaking from aikido and wrestling are taught.
Basic body contact is
taught with opponent of various sizes .Eg heavier and taller opponents and the exponent is made to understand the strong and
weak forces generated by the opponent. He also loses his fear of close combat with a man double his size.
Specifics
of the Groundwork Range-
Inspiration from Japanese
Judo, Western Wrestling, & Filipino Wrestling.
Jacket Holds replaced
by Body grips, (since there may be no judo jacket on the opponent ! )
Pin downs from Judo,
Locking from Filipino wrestling &
Leverage from western wrestling adapted.
Head locks & cranks,
Neck strangles, spine breaks & shoulder locks used.
Impact blows like punching,
kicking, etc are permitted.
Foul tactics like Eye
gouging, nose pushing & ear grabbing, pinching & biting encouraged.
The goals are not to
pin the shoulders or hips to the ground, but to destroy the opponent.
Weaponry- ( excluding firearms )
Inspiration from Filipino Kali.
All weapons like sticks,
staff, sword, Knife, Nunchaku & formless wpns.
Along with attacking
with the above, Empty handed defenses to all the above weapons are also taught.
Defense to Weapon attacks by professional experts, as well as by wild aggressive street fighters developed.
Mob fighting
Mob Fighting and fighting in special situations is developed via special drills where various situations are created
using various locations and varied weapons used with full contact where injury
is encouraged.
Men are clashed together (at different ranges) with taller, heavier, more aggressive opponents
By our special drills,
situations are created where one does not find time to think/use fixed technique but allows his animal survival instinct to
find appropriate technique for the relevant situation thereby letting the mind go free, its own way.
The
Defense
The
defense aims at deflecting (Parrying) the opponents forces rather than opposing it (blocking) as in Karate .In a strong cyclone,
rigid trees get uprooted but the adapting flexible grass reeds always survive. Hence the exponent is taught to be soft yet
not yielding ,firm yet not hard.
Interception (or landing
a counter attack before the opponents attack touches you) is preferred to parrying (or blocking) followed by counter-attack
Basic footwork is taken
from fencing and boxing.
Basic stance is an upright
street wise comfortable stance compared to deep wide stance of karate.
Special
drills
These aim at teaching body contact and training the exponent in
facing multiple opponents and mobs
He is taught to sense the resultant vector of the combined forces
of the multiple opponents and to use it to his advantage Hence the force of the mob itself is used to overcome /dissociate
the mob
Mental
Growth
Mental conditioning
(for qualities of endurance, determination, willpower , etc)
Attitude is developed for mental growth where qualities like simplicity, directness, effectivity, openness of mind
and fluidity are developed.
In conclusion
The art is based on
the principles of simplicity, directness and effectivity. The opponent learns to find technique rather than apply fixed technique
.
It teaches spontaneity
(Muen Munshi - in Zen Buddism), One thought - one action and no mind (doubtless mind).
JKD is simply a word
to denote the reality in combat, that combat is savage and brutal and knows no style. When faced with a taller, stronger,
heavier and more aggressive man you are in a mess and if you know that you will survive.